Interactive Furni Labels
This tutorial will teach you how you can create a wired label system which will allow players to find out what your furni does, or where your teleporter goes, when they click it!

What You Will Need

Wired

1x WIRED Trigger: User Clicks Furni
1x WIRED Selector: Furni with Variable
1x WIRED Effect: Show Message
1x WIRED Text Add-on: Variable Placeholder
1x WIRED Add-on: Execution Limit
1x WIRED Variable: Furni Variable
1x WIRED Variable Add-on: Text Connector

Step 1
Set Up Your Wired Stack
Create your Wired stack in the following order:
1. WIRED Trigger: User Clicks Furni
2. WIRED Selector: Furni with Variable
3. WIRED Effect: Show Message
4. WIRED Text Add-on: Variable Placeholder
5. WIRED Add-on: Execution Limit

You will also need to have the following Variable Stack in your room. This does not need to be on your wired stack, however, keeping it there helps with organisation when you add future wired!
1. WIRED Variable: Furni Variable
2. WIRED Variable Add-on: Text Connector

Note: The Text Connector must be placed on top of your Furni Variable.

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Step 2
Set Up Trigger
Open your WIRED Trigger: User Clicks Furni.

Under Advanced Options, Select "Use furni from Selector".

This will ensure the stack works as soon as you add a label to a piece of furni, you will not need to edit the Trigger each time you add a new label.

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Step 3
Set Up Your Variable
Open your WIRED Variable: Furni Variable.

Configure your variable with the following settings:
Variable name: label
Variable Options: Has value
Availability Options: Permanent

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Step 4
Set Up Your Selector
Open your WIRED Selector: Furni with Variable.

Under Choose Variable, select: "label"

Click "Ready" to save your settings.

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Step 5
Set Up Your Effect
Open your WIRED Effect: Show Message.

Under Message, type: This teleport goes to $(label)

Set your Notification Style to "Info".

The $(label) placeholder is what will change in the text to identify what furni you are clicking. You may change the message to suit your needs, for example, if you are making a shop, you could change the text to "This item is $(label)" and use the label variable to set your price!

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Step 6
Set Up Your Variable Placeholder
Open your WIRED Text Add-on: Variable Placeholder.

Configure the following settings:
Placeholder name: label
Choose Variable (Furni): label
Variable display type: Textual

Your placeholder name must match the placeholder used in your WIRED Effect.

Note: The Textual display type cannot be selected until the WIRED Variable Add-on: Text Connector has been placed on top of the WIRED Variable: Furni Variable.

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Step 7
Set Up Your Execution Limit
Open your WIRED Add-on: Execution Limit.

Configure the following settings:
Amount of executions: 1
Time window: 1 second

This prevents the message from being spammed when a user double clicks the teleporter.

Once again, click "ready" to save your settings.

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Step 8
Set Up Your Text Connector
Open your WIRED Variable Add-on: Text Connector

Under "Connect text to variable:', enter a label for each selected piece of furni. For example:
1=Wired Test Room
2=Office Block
3=Theatre

The number will be what you set the "label" variable to on each of your furni as explained later, the text is what you want to replace $(label) with in your message.

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Step 9
Set Up Your Furni Variables
Finally, you must give each furni/teleporter it's own, unique, label variable.

To do this:
1. Click the furni you wish to label
2. Click "Inspect."
3. Click "Give variable"
4. Find the "label" variable you created earlier in the list.
5. Update the value to the value you set in your Text Connector. In this example, I am setting my teleporter to 1, so when it's clicked it will show "This teleport goes to Wired Test Room"
6. Click "Create"
7. Repeat these steps for every furni you wish to label.

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Did you know? You can preview your text after you've added the variable to your furni? See below!

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Final Result!
You now have several labelled furni that display a unique message when clicked!

This system isn't limited to teleporters either. Setting up a shop? The same principles apply!

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